How do you use CBBE in Skyrim?

How do you use CBBE in Skyrim?

For CBBE with HDT BPP:

  1. Install Caliente’s Beautiful Bodies Edition (CBBE).
  2. Install BodySlide 2 and Outfit Studio by Ousnius and Caliente.
  3. Open BodySlide from your Skyrim\Data\CalienteTools folder.
  4. For Outfit/Body on top-left, choose CBBE Body HDT.
  5. Choose your Preset.
  6. Press the Build button at bottom.

What is UNPB?

UNPB is the UNP body with bigger breasts but not ridiculously big, but apart from that they are the same according to the mod page. The UNP BBP version that has jiggling is optional as is the non nude version.

How do I install CBBE and BodySlide?

Quick Setup

  1. Install CBBE and Bodyslide – make sure you install all Vanilla Armors.
  2. Open Bodyslide and Select CBBE Body.
  3. Select any Preset (or not) and adjust the sliders as you wish.
  4. Click “Group Filter” and check everything.
  5. Click Batch Build and resolve any conflicts.

Where is CBBE load order?

Stuff like CBBE, Beards, and Definitive Beauty Pack. CBBE first, then any facial overhauls like Botox, then skin, then specific features like eyebrows, eyes, hair, etc. Basically stuff that does the least last.

How do I mod Skyrim for Fallout 4?

1) Export OBJ’s from OS or nifskope. 2) start a new project in OS for F04 using the Skyrim CBBE -> FO4 CBBE reference. 3) import OBJ’s to project. 6) move the reference slider to 100% <- You’ll see it magically morph into the FO4 shape, saving you from doing all the reshape work by hand.

How do you open Racemenu in Skyrim?

Open the console by pressing ‘~’, which is located in the top left corner of standard North American keyboards. Type ‘showracemenu’ in the console and hit Enter. This will pull up the character creation screen that you came across when you initially created your character.

How do you put physics on armor in Skyrim?

All you need to do is open outfit studio, start a new project, load the ‘CBBE Physics Body’ (or something) as your reference. Then load the armour as the outfit you want to work on, from the file location. Conform all to sliders.

How do you put physics on armor in Fallout 4?

Fallout 4 physics are managed by two things:

  1. weighting the armours to lots of so called Bone_Cloth bones (or Bone_Coat or Bone_Hair) as shown in picture Clothing bones.
  2. by adding a BSClothExtraData to the nif file as shown in picture BSClothExtraData node.